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Chapter Index |
MODEL SPACE STANDARDS |
First Chapter |
As the name implies, model space is a special place where an object (a floor plan or an elevation of a building for instance) can be created in a 2-dimensional or 3-dimensional representation - in actual size and in real world units. Viewports are 'windows in paper space' which allow us to look into areas of model space at any chosen scale, orientation, or perspective desired. In essence model space is real world space.
Viewports into model space allow us to view as much or as little of an actual-scale model as we want. By zooming in, or zooming out, we can zero in on an entire city, a group of buildings, or a window sill detail. |
W e b p a g e C h a p t e r s |
. . . . . . Actual Scale Model Space and User Defined Drawing Limits . . . . . . |
. . . . . . Base Drawings in Model Space Viewed in Multiple Viewports . . . . . . |
. . . . . . Detailing Building Sections in Model Space From 3D-Models . . . . . . |
. . . . . . Exterior Elevations Derived From 3D-Models in Model Space . . . . . . |
. . . . . . Printing of 3D-Model Wireframe Views in Multiple Viewports . . . . . . |
. . . . . . Typical User Coordinate System Settings and Model Space . . . . . . |
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